Time Frame and Team - This project had a team of 11 people and was competed in 16 weeks.
Role - I was Creative Lead and a 3D artist on this project. As creative lead I was responsible for the look and feel of the game and had final say on what assets would be included into the final project. And as an artist I created 3D models and textures for props, structural pieces, and characters. I also created all complex shaders, handled the build out of the Village and Thieves guild seen in game, and set up lighting and post processing.
About the Characters - I was in charge of all character modeling and texturing for this game. Because so many characters had to be created I first started with creating base male and female bodies. These models were then used to create all the other characters.
About the Materials - All materials were created primarily in Substance Designer with some work also being done in Photoshop. All in game tileable textures are 1024 x 1024.
All textures were made to be stylized. Exaggerated proportions and vibrant colors were kept in mind while making them. Most of the games stylized look comes from texture work rather than from modeling.
About the Village Assets - Houses were white boxed in Unreal then the simple models were brought into Maya, final versions were modeled and then brought back into Unreal.
All Foliage was created in Maya to be as simple as possible with no small plant being more than 30 polygons and no big plant being over 700. Texturing Was done in Photoshop and Quixel. Small Plants pull from 2 1024 x 1024 texture sets. Oak and pine have one unique texture set each. And Birch trees have 2. All foliage uses Color, Normal, and Opacity Maps.
About the Shaders - I created many custom shaders for this game using unreal engine's material creator.
In order from left to right starting at the top -
Distance fog post-process, Prop master material, Water master material, Glass master material, Important item highlight, Selection outline post-process.
About The Game - Ransacked is a third-person stealth thieving game created in Unreal Engine 4. The game has you play a thief who has recently inherited her fathers thieves guild, who wields a bottomless bag that allows her to steal and carry almost anything. Although you can carry any amount of objects you have to balance weight and speed to escape with your loot intact. During the experience the player travels between the Thieves’ Guild and a nearby village, looting homes for their items, avoiding guards, and selling stolen goods for gold.