About the Art - The modeling of the assets was done in Maya and the UV’s were created in there also. The models were textured in a combination of Substance Painter, Substance Designer and Photoshop. Most of the textures were done solely in Painter and Photoshop but the tiles on the walls were created in Designer and applied in Painter.
Software Used - Maya, Substance Painter, Substance Designer, Photoshop, Unreal Engine 4