![](https://pro2-bar-s3-cdn-cf.myportfolio.com/b9940f4e3034e3a8151c96ee029ebf13/8cb9debf-19fd-46b2-8743-98df1f632abc_rw_1920.png?h=b8a88fb30bd0a6e6d652f0d278dab36e)
![](https://pro2-bar-s3-cdn-cf6.myportfolio.com/b9940f4e3034e3a8151c96ee029ebf13/a5e2e9a1-a417-46bf-8bae-66406c838a75_rw_1200.jpg?h=a6ac186d1cea73e2cd34014e3524e4c6)
![](https://pro2-bar-s3-cdn-cf3.myportfolio.com/b9940f4e3034e3a8151c96ee029ebf13/e969a471-24b3-40a9-814d-ecf35ad40b2e_rw_1920.png?h=eb88051878c2cd5b621e92c32b31f457)
About the Art - All of the modeling was done in Maya and the UV’s were created in there also. I baked the Normal map, Ambient Occlusion, Curvature, Position, and World space normal in Substance Painter. While creating the textures I jumped back and forth between Substance Painter, Substance Designer, and Photoshop.
![](https://pro2-bar-s3-cdn-cf.myportfolio.com/b9940f4e3034e3a8151c96ee029ebf13/8b862853-6d03-4ca4-9035-f2c886cec657_rw_1920.png?h=70e928fcdb8a98e18fafb2fdf4a64e41)
![](https://pro2-bar-s3-cdn-cf.myportfolio.com/b9940f4e3034e3a8151c96ee029ebf13/b8fe3248-5a5d-47ea-9eba-646dbb4b4f8f_rw_1920.png?h=d8a0cdcf446988b0f6002a131ba73fd9)